Paul Artige
Game Designer
About me
Creative, serious, and proactive content creator with two years of experience in video games.
Dedicated to system design, prototyping and storytelling.
Three serious games shipped, and two short films published on YouTube.
Work Experience
Self-employed / 2022 – today
Starfox Remadventures – web series
Based on the story written for my fan game project. This animated movie project allows me to deepen my skills in many technical areas (animation, writing, directing, editing …) in addition to expressing myself artistically.
It also gave me a whole new experience as a producer and project manager, with a team comprised of 14 voice actors that I’ve paid and manage for the first episode alone.
Game Designer / 2020 – 2022
Gamabilis – serious games
I worked with many people on various projects, first as a QA tester before being promoted to general Game Designer and Project Manager. My main missions were to generate as many ideas and concepts as possible that would meet customer expectations, in order to gamify their products or ideas.
I was also in charge of updating and ensuring that the projects I was working on were delivered on time and on budget.
Skills
- Game and Level Design Documentation
- Producing
- Agile and Waterfall workflow
- Visual Coding (Blueprint)
- Video Editing
- Script Writing
- Music and Sound Design
- 3D Animation and Rigging
Software
Unreal Engine 4/5
Unity
Blender
Cubase
Photoshop
Premiere
After Effects
Office
Education
Game Design Master’s Degree
2017–2020
ArtFX Montpellier
This master’s degree taught me theoretical and practical knowledge in various aspects of game design and game production in general.
From writing GD/LD/Narra documentation to engine integration, user experience and prototyping, I’ve been able to put this knowledge to the forefront of my diverse professional experiences.
Audiovisual license
2013–2016
Acfa Multimedia
During this audiovisual degree, I learned the basics of producing and directing a film or video project.
From directing to framing and video editing, I’ve managed and worked with a team, whether behind a control room or directly with the film crew.
Games shipped
Roots of Tomorrow
Assistant Game Designer / UX Designer
Roots of tomorrow is a strategic simulation serious game focused on challenges linked to agro-ecological transition. As assistant game designer, I wrote two game scenarios, before proposing user interfaces and user experience improvements, taking into account playtest feedbacks.
Made with Unity.
Challenger Deep
Game Designer / Project Leader
Challenger Deep is an Adventure Serious game with point’n’click and puzzle game mechanics. Being the main game designer and project manager, I wrote and updated the entire walkthrough of the game, as well as prioritizing and assigning tasks in each area of the development team.
Made with Unity
Tricky Life
Level Designer
Tricky life is a serious puzzle game about Epilepsy where the player must resolve puzzles to avoid dangerous situations.
I was in charge of creating numerous sketches of level situations that would be selected and integrated into the game.
Made with Unity
Veni Vidi Violence
System Game Designer and Developer
Veni Vidi Violence is the graduation project I’ve worked on with 12 other people. It’s a fast-FPS designed for console, I was in charge of designing and developing the enemies, as well as the creation of tools for level designers.
Made with Unreal Engine 4.27
Personal projects
Starfox Remadventures (Web Series)
All aspects
First thought as a fan game, I decided to change the medium in order to develop the story I’ve written. The web series format was more suited to an animated movie than a video game.
I searched for and hired voice actors, directed them through one on one sessions. I made the rigs, animations and lip-sync of all characters before set dressing whole sequences inside Unreal Engine.
Furthermore, I made the musics, the sound design and the editing of the whole movie before publishing it on my YouTube channel.
This self funded project is a passion one which allowed me to improve my skills in various domains but also to express myself artistically.
Made with Unreal Engine 4.27 / 5 and Blender.
Starfox Remadventures (Fangame)
All aspect
SFRA is an Action-Adventure game designed for console which reuse the series’ original mechanics with new gameplay, story, and Open world features.
Made with Unreal Engine 4.27
Project Amurat
Game Designer and Developer
Project Amurat is a horror game prototype with monitoring and infiltration mechanics I currently work on as an indie developer.
Made with Unreal Engine 4.27