Paul Artige / Game Designer

Paul Artige

Game Designer

About me

Creative, serious, and proactive content creator with four years of experience in video games.
Dedicated to system design, prototyping and storytelling.
Three serious games shipped, and two short films published on YouTube.

Work Experience

Co-founder & Technical Game Designer / 2024 – today

NoReply Studio

Co-founded the studio to pursue game development funding opportunities.
Pitched an action-adventure fishing game prototype to investors at industry events.
Created pitching assets, documentation, and DataTable-driven systems in Unreal Engine 5

Lead Developer / 2025 – 2026

NoReply Studio – D.U.M.B 

Developed an asymmetric multiplayer game (Co-op & PvP) using Unreal Engine 5.4 and Blueprints.
Designed online mechanics including proximity voice chat and dual team gameplay.
Integrated the Steamworks SDK and managed the full publication process on Steam.
Led technical coordination across the team and iterated the project through Early Access.

Game Designer / 2020 – 2022

Gamabilis – serious games

Started as QA Tester, promoted to Game Designer then Project Manager.
Designed gamification concepts and mechanics tailored to client briefs and business goals.
Led project delivery as PM: timeline management, budget tracking, and cross-team coordination.
Contributed to multiple projects simultaneously.

Skills

  • Game and Level Design Documentation
  • Producing
  • Agile and Waterfall workflow
  • Visual Coding (Blueprint)
  • Video Editing
  • Script Writing
  • Music and Sound Design
  • 3D Animation and Rigging

Software

Unreal Engine 4/5

Unity

Blender

Cubase

Photoshop

Premiere

After Effects

Office

Education

Game Design Master’s Degree
2017–2020

ArtFX Montpellier

This master’s degree taught me theoretical and practical knowledge in various aspects of game design and game production in general.
From writing GD/LD/Narra documentation to engine integration, user experience and prototyping, I’ve been able to put this knowledge to the forefront of my diverse professional experiences.

Audiovisual license
2013–2016

Acfa Multimedia

During this audiovisual degree, I learned the basics of producing and directing a film or video project.
From directing to framing and video editing, I’ve managed and worked with a team, whether behind a control room or directly with the film crew.

Games shipped

Roots of Tomorrow

Assistant Game Designer / UX Designer

Roots of tomorrow is a strategic simulation serious game focused on challenges linked to agro-ecological transition. As assistant game designer, I wrote two game scenarios, before proposing user interfaces and user experience improvements, taking into account playtest feedbacks.

Made with Unity.

Challenger Deep

Game Designer / Project Leader

Challenger Deep is an Adventure Serious game with point’n’click and puzzle game mechanics. Being the main game designer and project manager, I wrote and updated the entire walkthrough of the game, as well as prioritizing and assigning tasks in each area of the development team.

Made with Unity

Tricky Life

Level Designer

Tricky life is a serious puzzle game about Epilepsy where the player must resolve puzzles to avoid dangerous situations.
I was in charge of creating numerous sketches of level situations that would be selected and integrated into the game.


Made with Unity

Veni Vidi Violence

System Game Designer and Developer

Veni Vidi Violence is the graduation project I’ve worked on with 12 other people. It’s a fast-FPS designed for console, I was in charge of designing and developing the enemies, as well as the creation of tools for level designers.


Made with Unreal Engine 4.27