Paul Artige
Game Designer
About me
Creative, serious, and proactive content creator with four years of experience in video games.
Dedicated to system design, prototyping and storytelling.
Three serious games shipped, and two short films published on YouTube.
Work Experience
Co-founder & Technical Game Designer / 2024 – today
NoReply Studio
Co-founded the studio to pursue game development funding opportunities.
Pitched an action-adventure fishing game prototype to investors at industry events.
Created pitching assets, documentation, and DataTable-driven systems in Unreal Engine 5
Lead Developer / 2025 – 2026
NoReply Studio – D.U.M.B
Developed an asymmetric multiplayer game (Co-op & PvP) using Unreal Engine 5.4 and Blueprints.
Designed online mechanics including proximity voice chat and dual team gameplay.
Integrated the Steamworks SDK and managed the full publication process on Steam.
Led technical coordination across the team and iterated the project through Early Access.
Game Designer / 2020 – 2022
Gamabilis – serious games
Started as QA Tester, promoted to Game Designer then Project Manager.
Designed gamification concepts and mechanics tailored to client briefs and business goals.
Led project delivery as PM: timeline management, budget tracking, and cross-team coordination.
Contributed to multiple projects simultaneously.
Skills
- Game and Level Design Documentation
- Producing
- Agile and Waterfall workflow
- Visual Coding (Blueprint)
- Video Editing
- Script Writing
- Music and Sound Design
- 3D Animation and Rigging
Software
Unreal Engine 4/5
Unity
Blender
Cubase
Photoshop
Premiere
After Effects
Office
Education
Game Design Master’s Degree
2017–2020
ArtFX Montpellier
This master’s degree taught me theoretical and practical knowledge in various aspects of game design and game production in general.
From writing GD/LD/Narra documentation to engine integration, user experience and prototyping, I’ve been able to put this knowledge to the forefront of my diverse professional experiences.
Audiovisual license
2013–2016
Acfa Multimedia
During this audiovisual degree, I learned the basics of producing and directing a film or video project.
From directing to framing and video editing, I’ve managed and worked with a team, whether behind a control room or directly with the film crew.
Games shipped
Roots of Tomorrow
Assistant Game Designer / UX Designer
Roots of tomorrow is a strategic simulation serious game focused on challenges linked to agro-ecological transition. As assistant game designer, I wrote two game scenarios, before proposing user interfaces and user experience improvements, taking into account playtest feedbacks.
Made with Unity.
Challenger Deep
Game Designer / Project Leader
Challenger Deep is an Adventure Serious game with point’n’click and puzzle game mechanics. Being the main game designer and project manager, I wrote and updated the entire walkthrough of the game, as well as prioritizing and assigning tasks in each area of the development team.
Made with Unity
Tricky Life
Level Designer
Tricky life is a serious puzzle game about Epilepsy where the player must resolve puzzles to avoid dangerous situations.
I was in charge of creating numerous sketches of level situations that would be selected and integrated into the game.
Made with Unity
Veni Vidi Violence
System Game Designer and Developer
Veni Vidi Violence is the graduation project I’ve worked on with 12 other people. It’s a fast-FPS designed for console, I was in charge of designing and developing the enemies, as well as the creation of tools for level designers.
Made with Unreal Engine 4.27